Experience from 2 projects already released
Mainly used when developing with Unity3D engine, but also when programming GUI (XAML, .NET) for Hightail Cloud client on Windows.
I used OGL in quite many projects, esspecially when programming games frameworks.
I've used gtest and mocking in few enterprise projects.
My major skill - 13 years of experience in commercial projects.
Used in few project as working environment and sometimes as target platform.
Used commonly in many projects.
Pretty good understanding. Nowadays I use it in every projects.
One of my favorites working metodology.
Used commonly in most of my C++ projects.
As a Lead Developer, ussually I was responsible for CI agents and jobs configurations. Most of the time Jenkins was the choice, but sometimes also TeamCity or Bamboo.
This is my major and mostly used developement IDE.
I have used it in many titles, introduced some optimizations and even wrote few articles about it :).
Was the main graphics API I've used at the begining of my carrier. I also wrote two well commented articles about it, published in developers press - SDJ.
Nowadays rarely used by me, exceptions are Android projects, but I still hold Java Programmer Certificate and cheer this technology.
Although currently presently not so popular, I've used it a lot in the past and I'm still using it too cooperate with graphics department.
I was using the format extensivelly for resources serialization, esspecially in the first phase of the projects, also wrote kinda binary replacement for it.
I've used it quite often in the past, and could say I was very experienced AS programmer - about 10 products released.